![]() ![]() In order to level her, the game makes you explore the fantasy world that Faye was put into. It's not just her magic you're strengthening. This is because there's so many ways to level Faye. Despite a few setbacks, it is DEFINITELY NOT in a low four rating range. I cannot explain this any further without delving into spoilers of the story. The monsters you face up against are altered creatures of the land. The landscape you experience as Faye (with lack of better words) is downright weird, which fits the game in a positive way. The scenery could've been done better, but it wasn't bad. The contrast just made Faye's whole experience awkward and scary, which is also the sense you get as the player. It also contributes to Faye's character and makes her stand out not only to the player, but to the NPCs in the story as well. The story brings you from a troubled woman's urban New York City street thug lifestyle, and throwing her into a fantasy world, where the two realities couldn't be anymore coincided. Faye (the main character just had the sh******* cards dealt to her in life) is a strong character with a very realistic background, which is where the games independence of other RPGs comes into play. The story is very impactful and emotional. It is definitely new to the RPG spectrum of genres, that's for sure. For what the game lacks in easy maneuvering, it makes up for with incredible story telling and unique urban science fiction/fantasy. ![]() It's quite clunky at first, but once you learn to manage it, it isn't as crippling as it seems. It seemed like they were "out of pace" with the rest of the controls. The most frustrating part is Faye's parkour abilities. However, there are some issues, which are mainly in the controls. I have been playing video games for about 31 years and this is nowhere near as low as a four. I can guarantee you that Forespoken rates higher than a four (4). There is A LOT to this game and it instantly will overburden the casual player. Whoever gave the green light to release the demo with all the spells and skills leveled, needs to reevaluate their decision making skills. ![]() First off, I just want to make a straight statement to kick off this review: DO NOT JUDGE THIS GAME BASED ON THE DEMO. ![]()
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![]() So, again, we generally go with the simplest way to get the key we want. (C# major, same key as Db major, has seven sharps.) ![]() Except there are only seven notes! So we say C# minor instead, and it has four sharps. (Get it? Two flats is three more flats than one sharp.sort of.) And here: Db major has five flats, and Db minor has eight. ![]() Where it gets tricky is here: G major has one sharp, and G minor has two flats. B major has five sharps, B minor has two. So, C major has no sharps or flats, and C minor has three flats. Perhaps the reason you ask the question about minor keys is that a minor key always has either three less sharps or three more flats than its enharmonic (i.e., same name) major key. This is just as you would do with major keys. So, five flats over seven sharps, five sharps over seven flats, and either six flats or six sharps (they are both the same). The simple answer is that you use whichever one has less sharps or flats. But then work your way through all of the keys so that you can more easily handle more difficult pieces when presented with them. If you don't have a particular piece in mind, start learning the Eb. However, if you change keys in the piece, perhaps to a more accessible sharp key, it would be reasonable to avoid switching from flats to sharps, and to stick with the D# minor representation. In general, it is preferred to use the Eb minor representation for the above reason. ![]() To contrast the Eb and D# natural minor scales:Ģ F E# -> (F) (we usually consider E# as F)Ħ C B# -> (C) (we usually consider B# as C)ħ D C# -> (D) (we usually consider C# as D)Īs you can see, more work must be done to translate the D# minor scale to the actual note, with a double sharp (in the melodic minor), meaning the note shown on the scale is C, but the musician must modify it with two sharps, and the actual note played is D. To make the scales more friendly to newer musicians, you typically want to frame a scale in such a way that it seems to have the notes modified as little as possible. ![]() |
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