![]() ![]() In this video we cover the main components of a seismic risk model and discuss how their modelling assumptions and products may be useful for volcanic risk assessment. Learn the basics to perform volcanic risk scenarios using the OpenQuake engine. OpenQuake - Volcanic Risk Scenarios: Theory and Hands-On Exercise OpenQuake - Event-Based Risk: Hands-on Exercise OpenQuake - Event-based Risk: Theoretical Background OpenQuake - Classical PSHA: Hands-on Exercise OpenQuake - Classical PSHA: Theoretical Background OpenQuake - Scenario Damage and Loss: Hands-on exercise OpenQuake - Scenario Damage and Loss: Theoretical Background OpenQuake - Ground Motion Fields: Theoretical Background OpenQuake Introduction - A software for Seismic Hazard and Risk Assessment OpenQuake - Software Installation and Demos The "Arcane Dimensions" mod is a recent one that is really good, but keep in mind that a new version of it should be released this month, so you might want to wait for that new version and then check it out.OQ Engine Video Tutorials on seismic hazard and risk analysis available in English and Spanish. The "Recommended Mods" thread on GOG is good too: ![]() You can go to and sort the maps by highest ranking or by recent date, for starters. There's a lot of great maps and mods out there so it's hard to recommend a place to start. ![]() It also mentions a handy tool called Quake Injector which you can use to install and launch most singleplayer maps and mods. This guide has a lot more about mods and maps, and how to launch mods and run individual maps: ![]() These maps are often just distributed as a ".bsp" file, like "mymap.bsp", and you can put them in the "id1/maps" folder. There's also lots of individual add-on maps out there, which are usable without any gameplay mods. (One way to specify command-line arguments is by putting them in Steam's "launch options" for Quake.) So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. ![]()
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